Sunday 8 December 2013

Teaching My skill

Introduction

My Blog is going to be about teaching my client who isn't experienced in football how to 'dribble with the ball' and then do a 'step over' to create space. In football, by doing a simple step over it allows my client to then be in space as he has tricked the defender into challenging at the wrong time and create a false movement to make the opponent challenge on the wrong side and therefore has gone past them giving themselves more time to then think about what to do next.

Session 1

In my first session i am going to conduct a step over so that my client will get the general idea of how to dribble and then conduct a step over is, this will allow my subject to get some visual information gathered. this will involve me dribbling the ball over a short period of time and then performing a double step over which is where you bring your foot in and over the ball with ine foot and the do it with the other foot


now i have given my client the demonstration of the skill i am now going to let my client have a go therefore i will be able to view how i can develop it


Feedback

in my first session i gave my client some external feedback as the information i gave to him was being told to him rather than from himself, from this video i have explained to my client that his technique of performing the dribbling has everything that it needs, it could just do with some more practice so that my subject can do it faster under the same control, for the step over, as you can see my subject wasnt able to perform a step over and this was probably due to him having poor coordination in his feet, as he is more confident with his hands and playing rugby.


The /internal feedback that i got from my subject is that they thought that the didn't do too well and that he they couldn't do it.



after i have given my feedback on the result of the step over, i had explained to my client the effects of what a step over can do in a game like situation.and that it can create space when you are dribbling towards an opponent. as you can see in the video, my client isn't that confident when performing the skill as his knowledge of a step over is purely a visual experience where he has seen me perform it and he said he had seen it on the tele rather than a self experiences and therefore it is something new for him. now that i have told this too my subject and seen his attempt of my skill i told my client the next steps in what i am going to take, and the plan for the next sessions.

Session 2

after my first session i have realised that i will need to break down the skill into different sections, in my second session it is going to be about the first and second part in the breakdown of my skill.


The first step is going to be about the preparation of a step over which is where you are dribbling with the ball, this is important in the game as you want to disguise the step over from the opponent, this drill will involve my subject developing his speed when dribbling.



The second step is going to be about dragging the ball over with his foot to show the relation of doing a step over, all that makes it difference is that the movements are done without the ball, and if he can do it with the ball, he would be more comfortable doing it with the ball

To start off with i am going to perform this drill to create a base set of information for my client to take in.

(video to be posted)


(video to be posted)



now my client has seen the two drills they are now going to perform these drills themselves to get the feeling of it and create a better overall improvement in the skill of doing an step over.







as you can see my client is more confident at doing these one by one steps, by doing these my client is replicating each step of doing a step over, therefore at the end of this session as shown in the video my client is becoming more comfortable with the ball at there feet which will help with these two steps as the skill will be more fluent and will start to become a sort of second nature response when i ask them to perform these two drills consecutively.



Session 3



In my third session i am going to do another two steps:



in the first skill i am going to teach my client how to do the step over itself, this is where you bring your leg over the ball, using the leg that you don't want to kick the ball with so you can then use your other leg to kick the ball in the opposite direction of the previous step over



the second skill i am going to teach my client is how to put more than one step over together in a single movement, therefore my client will be able to further confuse there opponent due to the fact there opponent may perceive a step over and therefore he can step over twice to go the direction of the first step over or three times to go the other side.



firstly i am going to show my client how to perform the step the step over so that my client has even more knowledge on how to perform these steps instead of just auditory information.



(video 1)



(video 2)



now my client is going to have a go and here is the outcome:





as you can see in the videos my client is now getting use to performing the one step over which shows that my client is developing a better coordination with his feet and the ball, now that he has performed all of these steps there is only one thing left to do and that is put them all together.


Session 4



in my final coaching session i am now going to put all of my previous sessions into one, i am now going to teach my client how to put all of the four stages together to create the movement of dribbling and then doing a step over, with this my aim is for the client is for him to be able to complete the step over doing one step over, and if possible two or three.






overall i think that my subject learnt a lot from these sessions as he came from the cognitive stage of learning to the associative stage

memory and selective attention

Introduction:

in this Blog i will be explaining how memory affects us when we learn a skill and how i influenced it into my sessions.

Memory

memory is the information that we gather and collect and store in our  memory stores.

memory works when doing a skill by storing all of the relevant information into the long term memory store, as the information has now been stored, when you do that skill again the brain can just search through the long term memory stores to find that set of information and use it to then perform the skill.

Memory sources:

Sensory short term memory: this is bases on what a person has experienced in there lives, it is the input that we received by the sensory receptors controlled by our central nervous system, the information we gather is stored in the sensory short term memory, this information only last for a short time but it is long enough for the short term memory to pick it up. using our five senses we can use our sensory short term memory to retain memories with certain smells, touches and visions. such as associating a smell with a place you've been to.

short term memory:
with short term memory you have a small period of time that you can relate information to, such as when you watch a team that you've never heard of and seen before then later in the day you tell someone there team and there names have escaped your mind. with this the amount information that the short term memory can hold  as very small and for example is when you are learning to do a new skill, the amount of information you take in is greater, and the information that you interpret will only be a small amount, but over time, the irrelevant information will be dis-guarded and the information will be able to be stored briefly.

long term memory store:
the long term memory that we have is always being added to, its growing bigger and bigger and the information we gather is increasing, some of the information is very small and some is rather big. in this stage you will receive information from the short term memory and relate it to the previous experiences in the long term memory store, with this as you gain more information the previous information may be becoming old and this is where the old information that you dont need, or is seen as not inportant is taken out of the long term memory.

Selective attention

selective attention is the ability to choose and focus on one specific stimuli when there are more than one stimuli's.

so following the memory section above, it links into it because of the memory and experiences we have, when we have these specific experiences in our memory stores we can then relate them to when we are in these situations again, however only focus on one aspect of it that is beneficial for that specific skill. for example if we had a memory of taking a free kick, you could use this memory to focus on individual aspects of the free kick, that way when it comes to watching a free kick then you can focus your attention on this specific aspect.

This skill of being able to have selective attention will improve due to practise the more you do it the better you become, and therefore once you have a good selective attention, then this is more beneficial as the information you can focus on will be used to help improve your skills, decision making and performance and therefore improve your overall performance.


Saturday 7 December 2013

factors influencing reaction time

introduction

So this post is going to be about all of the effects that influences reaction time. As mentioned in the information processing models, when you conduct a skill you have to make a decision, when doing this you will also need to time the action in relation to a stimuli you are taking and that is where reaction times come into place, therefore the more decisions you have, the longer the process will take, this is important as the quicker you react to something, usually the better the outcome you have in certain circumstances, using the skill i taught my client in my sessions, i identified many of the stimuli's that you look for when you decide what way to go after doing a step over, such as the judging when the player is going to challenge you, the stimuli that will affect the reaction time would be the very first movement of the opponents foot, the sooner you do the step over after the stimuli the more time you have to choose what way you have by watching the opponents body position.

firstly i want to start about saying what exactly is reaction time, Reaction time is the time it takes you to complete a task from the very first stimuli to the very start of the action, for example in the 100m sprint, the stimuli is the sound of the starting gun, and the start of the action is the very first muscle that moves for you to get up of the block.

there are many things that you can relate to reaction time and they are:


  • detecting a cue: this is where we see something that makes us do the reaction, such as a free kick, you wait for the referee to whilstle before you take it, but you also dont make the run attacking run until the taker is running up.
  • detecting related cues: this is where you are watching someone or somethings and you percieve something to happen, such as watching a defenders feet to see what way they are going to challenge for the ball.


Hicks law

hicks law explains that where there is a decision to be made, the amount of decisions available for that person will effect there reaction times, for example, the more decisions an individual has to choose from, the more information you have to think about

Hicks law graph of stimuli to response time

A good example of this is when watching a football match and a winger had made it up to the touchline, once they are there they usually stop and weigh-up there next option such as do they take the man on, do they cross the ball in, do they come back and play patient or do they pass the ball, therefore this will take the player longer to come up with the decision, if i use the same example, but put a different background to it, such as if the player ran past there player and had acre's of space to run into then the winger would carry on running and cross the ball in if he was near the sideline, or if he ran towards goal he would shoot.

factors that influence reaction times

There are a whole lot of factors that effect your reaction times, first is hicks law which i have explained above, secondly is your age, next is your gender, then the intensity of the stimuli, anticipation and experience.

Age is a factor that effects the reaction times of an individual, this is because as we progress in life, starting from our childhood, our reaction times are being formed by our everyday activities and then even further when we enter our adulthood, until we hit our limit in how far it can develop which is individual to each other, our reaction times start to deteriorate as the body is working slower and less efficient.

gender is a factor that effects reaction time as both genders have there differences, however a male has a better reaction time in comparison to female, but a males reaction time will deteriorate at a faster rate.

the intensity of the stimuli is a factor that effects reaction time as the intensity of the stimuli determines how much information you take in and use, the more intense the stimuli the more information will take in that is relevant to the situation and the less intense the more irrelevant information you will take in.

anticipation is a factor that effects reaction time as when you perceive something to happen you are already making a plan of what you are going to do and you instinctively do that due to pre determining a stimuli such as when running towards an opponent and you take a heavy touch that creates a 50/50 chance of retrieving the ball, you can perceive that the opponent is going to slide in to get the ball first therefore you have anticipated that thy will slide in and you will instinctively decide what to do such as to slide in, or try and nip the ball first and take it around the challenge.

experience is a factor that effects reaction time as someone who does the same skill whenever playing sport will have developed a natural routine when doing the skill and therefore will become more efficient and faster when performing that skill. for example in football when passing to another player you will firstly take in the environment such as the team-mates, the opponents and the position you are on the pitch before you choose what action you will take.


Information processing models

Introduction

In this post i am going to explain the three information processing models and how they differ from one another, the factors influencing reaction times and how i in used related it in my session, the role of memory and selective attention and finally the different types of feedback.

Information processing models:
  • The basic information processing model 
  • Welford's (1968) information processing model
  • Whiting's (1969) information processing model
The basic information processing model

This model is the process of how we learn, the idea explains the process of learning is due to an 'input, decision making, output and feedback'.



The process starts when there is some sort of stimuli that starts the process off, this is the 'Input' part of the model and can be that you have just listened to your coach tell you what to do (Audio), you have just watched your coach perform a skill (Visual), or you have tried to perform a task (Sensory).

Then this information enters the 'Decision making' part where the brain sorts out the information gathered and retrieves the relevant information for the activity required, such as if your coach had shown you how to shoot and put curl on it, you would have some base information gathered from when you learnt how to do a straight forward shot therefore it would regard that part as it is stored in the long term memory, and take in the curling part so that you can use the information about how to add curl on the shot.

The next part is the 'output' part of the model and this is where the decision has been made by the motor cortex and has been performed by the muscle, so using the previous example of how to curl a ball, the out put is you shooting to try and curl the ball.

the final stage is the 'feedback' part of the model and this is where you receive information back from the performance that you have just done, this can can be internal where your brain sends messages back so that it can tell us if it was successful or not and if it was successful it will use this as your guide for future reference. externally is when someone else gives you information regarding your performance such as a coach or team mate.

after this process has been completed, the whole process starts again, the more you do the same skill, the less amount of information you take in as the previous information has been stored in the long term memory ready to be used when you perform that skill again.

Welford's (1968) information processing model

Welford's explains that the process of learning is due to 'sensory input, perception, short term memory, decision making, long term memory, effector control and the effectors'


At the sensory input stage the brain distinguishes a source of information which are the different stimuli's around us. this is done by watching information unveil before your eyes using your visual senses, or it could be told to you where you hear the information through auditory senses or you could touch it with your proprioceptors.

At the perception stage you have just received the information from your senses and the brain is trying to interpret that information into a form that suits you better by removing the irrelevant information, then the useful information is sent to the short term memory.

At the short term memory stage all of the information that was filter out by perception is briefly stored in the short term memory where we compare this information with our previous experiences of the skill in our long term memory 

At the decision making stage the motor cortex will create a motor plan based on the information you have gathered from the short and long term memory and once this is done the plan is stored in the long term memory.

at the effector control stage the motor plan that the motor cortex has created is then sent down to the required muscles, such as to catch a ball coming towards you, the signals will be sent to the muscles in your arms and hands.

then the final stage is the effector stage and at this stage your muscle are sent a signal to contract and the action is produced.

at the end the information gathered is stored into the long term memory ready for future reference.

Whiting's (1969) model of information processing

this information processing model is almost identical to Welford's (1968) model, however they both use different terminology. Whiting's explained that his model of information processing is due to the input of data using the receptor systems, perceptional mechanism, translator mechanism, effector mechanism, output of data and feedback data.

input  data is the stage where the information you are going to receive is going to be displayed in front of you, this is detected by the receptor systems which the process of how we get the information, these systems include visual information, auditory senses and the sense of feeling.

next is the perceptional mechanism which is where the brain interprets the information you have been given into a form that you can understand and then use such as in football, it is where you will interpret a ball coming to you and therefore you will need to move your foot to control it.

the next stage is the translatory mechanism and this is where you use the information gathered in the perceptional mechanism to create a best possible decision for the environment and this information is sent to the effector mechanism   

at the effector mechanism the effectors use the motor cortex to create a motor plan and this is where the decision that you have chosen is being made, then the effector sends the signals to the relevant muscle ready for another signal that is sent to the muscular system to allow the muscles to contract.

the output data stage is where you conduct the movements, so using the previous example of someone passing the ball to you, the output data is you controlling the ball after it has been passed to you.

the final stage is the feedback data where signals from the brain tell you whether the action was successful or not, it does it by comparing the outcome to other experiences, such as if you controlled the ball and it bounced up of your foot, that would have some unsuccessful areas, but if the ball stayed with your foot then it would have more successful areas to it.

Tuesday 3 December 2013

Transfer of learning

Transfer of learning

This is the process of where someone transfers a set of skills used in in one sport to another sport, this will help an athlete as some sports have similar aspects such as in football and rugby there is still both footwork, kicking the ball, throwing the ball, offsides and set plays. this will help, the transfer of learning is based on five different things, this is:

Positive transfer

this is what every athlete would want when transferring skills from one sport to another, this is when one skill from one sport is effective in another sport, such as on a small scale, catching the ball would be beneficial in basket ball and then if you transfers to rugby this skill would benefit you, on a larger scale in terms of complexity being able to take a free-kick in football could benefit you in rugby when you take a conversion.

Negative transfer

this is basically the opposite of the positive transfer of learning and this is when someone cannot transfer a skill from one sport to another as they find it hard and therefore when doing the skill isn't successful even though it is similar to the same skill in another sport, this could be moving from basketball to rugby, although your main skill is catching and having good hand co-ordination with the ball with your hands, the balls are different and could determine whether you are successful or not and if you needed to change your technique.

Zero transfer

this is where an athlete changes from one sport to another that has not relevant skills that they could use to help the change, such as if you moved from table tennis to swimming, there actions required in both sports don't over-link and therefore no skills learnt in one can be used in the other.

Intra - Task transfer

this is where an athlete can transfer one skill due to a situations in one sport to another because the situations, these situations help the athlete to then be able to do the same skill in another sport such as a pass in rugby league, will be the same in rugby union

Inter - tasking transfer

this is the same as intra-tasking however this is when you transfer more than one skill out of one situation in a sport and use it in another sport to develop a skill, such as an athlete that does the 100 meter sprint, going into the 110 meter hurdles, they would already had the running, the stride length and the speed, they would need to introduce the jumping and leg co-ordination into it

Bilateral

Having good bilateral skills is where you have the ability to use both sides of your body (left and right) this transfer of information is where you have the ability to do a skill with one side and then you can transfer it to doing it the other side, an example of this would be in football when passing with your dominant foot and you can make a successful pass nine times out of ten, and when you do it on your weaker side and do it successful three times out of ten then the transfer isn't very good, but if they was to do nine or ten out of ten for both sides they would have a good bilateral transfer of information.

The influence of transferring skills

the transfer of skills can have a positive and negative influence on an athletes performance:

Positive influences:

an athlete would have a positive transfer of skills when the skills that they are transferring have a positive affect on there performance, this could be the fact that the skills that they have brought across are exactly what is needed in that sports such as is you was playing netball and transferred into basketball then you would have the catching, the passing and the shooting, and with the shooting you would be more comfortable at scoring without it hitting the rim as you haven't had the backboard to help you score, also the skill that you could transfer could be more more beneficial than what other athletes have, such as if  you was a long distance runner, and you transferred into football, then you would more than likely have a better aerobic endurance than most of the player in the pitch and therefore have a increase in performance levels.

Negative influences:

an athlete would have negative influences when they have any transfer of skills, this is because the skill that you are transferring could actually hinder your ability to do a skill that is required for your new sport, such as in rugby when you take a conversion, you are aiming for hieght and accuracy at a target, but if you transfer to football and take freekicks, the fact that you have always aimed high, and leant back in your strike of the ball, means that you could transfer it into the freekick and kick it over.

Phases of learning

Phases of Learning

Fitts and Posners (1977) three stage model:


this is the process of learning a skill, this theory covers three stages where you start at the cognitive stage where you are new to the skill, once you get more practice and knowledge you would work your way up to associative and then if you develop the skill to be second nature you go into the autonomous stage.

Cognitive stage:

At this stage you will do the most learning as you will take in all of the information provided to you as you have no base knowledge and every peice of information is seen as important to perform that skill, in this stage you generally have some base knowledge but lack the physical ability such as the movements and the coordination to perform the skill well, once you have performed the skill and created the movement and it is done incorrectly then it is hard to change. an example of this would be trying to do kick ups, if you get taught one way to perform a kick up, after time you will develop and get better, but if you tried to change the technique then the amount of kick ups you would do would decrease before it got better.

Associative stage:

At this stage the skill you have learn is being perfected at a very slow rate in terms of the cognitive stage, at this stage you have learnt a technique or movement and you are trying to change all of the errors that you might have in that technique, for example when a striker shoots and the ball is going over the net a lot, he would look at changing his body position when shooting, this could be that they are leaning to far back as doing this will generate an upwards movement and if it was corrected the issue of hitting it over a lot may be resolved

Autonomous stage:

at this stage you have got to the stage where you can perform the skill automatically, it had become a second nature response, and you don't need to think about it, this is the part where you will either have to change your technique fully as the fault in your technique is having an overall effect, but usually when you reach this stage you are only making really small change so that you can perfect your technique, and example of this is when an athlete swaps from football where he was a freekick taker to rugby where he will be used as the conversion kicker, the athlete would either have to completely change the technique to suit the new ball or and goal of the kick, or he could only change one aspect of it such as to generate the elevation to get it over the goals.

Learning curve and plateau's:
the learning curve shows that with the amount of practice you do the better you will become at performing the task, as you can see on the image below, at the start of the graph you have only had very little attempt and therefore your performance is very low, but at the attempts increase so does performance.


on the graph you have a slow beginning, a steep acceleration and a plateau, and if i relate this graph to the three stage model:

Slow beginning:
at the beginning you are at the cognitive stage as your attempts are going to be at its maximum, and you will also make the most mistakes and that is why the attempts increases at a higher rate, this is due to a lack of experiences in doing that action. this is where we are learning a new skill such as how to do a correct serve in tennis if you hadn't played and close related sports before learning it.

Steep acceleration:
when you get to the steep acceleration part you are coming to the associative stage as you have gathered all of the information and it is just about developing the skill by removing all of the information you need from what you dont need, this will reduce the amount of mistakes that you do and this is why it has a steeper increase in performance than attempts as each attempt you are getting better and better, this would be when you have learnt how to do the serve and you are now practise getting it into the right zones on the court.

Plateau's
at the final stage you will be at the autonomous stage as you have hit a plateau in performance and this is where the graph grows until it levels off as you have either reached the top of your performance, or hit a wall in performance due to something, and once you hit this, it is very hard to change and improve as the details between right and wrong become smaller and smaller therefore the attempts that you take are greater and the improvements you get are very little. this would be where you have got the hang of picking where you want hit the serve, how much power and the technique, and you can do this at a high success rate.

Plateaus don't always level off so that your performance will stay the same it also means that your performance can drop off, this could be an internal such as psychological problems or a decrease in morale or external factors such as being put under pressure to succeed, on the graph you would see a decrease in performance and the amount that it decreases would depend on how long it takes you to resolve it 


Theories of learning

Theories of Learning

What is learning:
learning is defined by the Oxford Dictionary (2013) as the ability to process information or skills from studying, experiences and being taught through a stimuli or stimuli's, such as someone doing a advanced skill, you will take in a a lot of information.

What is performance?
performance is defined by Graham (2013) in the class notes that performance is the act of creating a movement such as a motor skill, the performance of someone can be altered due to the situation they are in or the motivation to do it, performance is also based around quality and can be judged such as making a pass. it can either be good and successful, good but unsuccessful, bad and successful or bad and unsuccessful.

Motor programme and control:

What is a motor programme?
A motor programme is a set of instructions that has been made up, or has been stored in the long term memory stores from previous experiences that allow us to perform an action, the motor programme will be sent down from the brain down to the relevant muscles ready for the motor control to take action.

What is the motor control?

The motor control is what actually allows us to perform a movement, this control system is what decided when we should perform the movement as when this time comes the motor control will send impulses down to these muscles where the motor programme has been stored and the muscles will perform the movement.

There are three major theories that describes how motor control and motor programmes work and they are:

  • Open loop theory
  • Closed loop theory
  • Schmidt's schema theory

Open loop control theory

This theory explains movement patterns that are small and simple yet rapid movements that are more of an autonomous nature as the movements you produce are unconscious due to practice and it becoming second nature and therefore all of the information you have is sent to the muscles as you don't need think about them whilst you do them, as the action is rapid there is no feedback from your senses and you rely on external feedback, the movements that this theory describes are things like the process of kicking or catching a ball.


Closed loop control theory

This theory explains basically the opposite to the open loop theory as it concentrates on ongoing movements rather than simple and rapid movements, this theory says that only the relevant information to the movement that is produced needs to be used when doing the action, the rest is sent back to the long term memory. You will also be able to use external information to help you when doing this action as the movement is continuous and the environment will change and therefore you can use internal feedback to help you.


Schmidt's schema theory

This theory states that all of the information that you need to produce a movement is already stored in the long term memory. and differs from the open and closed loop theories as Schmidt thinks that motor programmes are changeable due to the situation that you occur in  rather than recalling on one for a specific movement.

this theory works on two stages:

  • recall schema
  • recognition schema
Recall schema:

this is before you have performed the movement and you need to come up with the action required for this specific movement, this is where you take in all of the external factors such as in football, you would take into consideration where all of the players are, what surface you are playing on, the weather and the decisions available.

once you have done this the next stage is where you need to choose what you need to do, for example when making a pass, you will need to think about the speed of the pass, the direction of the pass, and the technique such as a straight pass to his feet, or do i have to curl it around a player.

Recognition schema:

This is the feedback from the movement and the process of changing a movement, for this to be able to change a movement you must first know what the outcomes are of a movement is and all of the sensory feedback such as was it a natural movement and did it go well.


Cognitive learning theory

This theory explains that we are using mental mechanisms to help us process and interpret incoming information, once we do this our brain can then choose an action required that has been collected by the conscious brain and once done can be recalled on, this is done by  similar process to the information processing models, where we get the information, interpret what we receive and then use the relevant information where it is then stored in the long term memory and can be recalled on later.



Social learning theory

In this theory, Albert Bandura (1977) says that behaviour and movements are learnt from the environment through a process where we visually learn. this is because we all watch others and the way they behave, and the things they do and record these details in our long term memory stores.

The reasons that we learn from this theory is because once we have watched someone and the way they act, we store this information and we can then use this information to copy that behaviour, such as in football, Cristiano Ronaldo's run up when taking a freekick was widely noticed and then other footballers tried to imitate it as it was very successful for Cristiano Ronaldo.

This theory is also more relevant to the younger population as they have many areas where they can model such as there personality, there attitude and behaviour, what sport to play and what role in sport they want and if there was something new then they would try to copy it as it, this doesnt really apply as much to the elder population as when we get older these areas such as personality, attitude and what sports we do is already set and are harder to change.

Drive reduction theory

this is a theory that explains that there is a direct link between arousal and performance and where arousal increases so will performance.


The process of this starts with a a need or a goal which will create a 'Drive', and the level of importance this goal is to you will determine your drive to complete it, this goal will increase your motivation and arousal to achieve it and therefore when you achieve the goal you will have relief and the motivation drops until a new goal is set and this process will repeat over and over again for each goal however the motivation and drive that you have will effect the period of time it takes.

Thorndike's laws

Thorndike's law of effect was based on the theories of conditioning, classical conditioning and operant conditioning, he used these two theories to create a simple experiment with animals, usually cats, this experiment included a maze like box where there was a level to step on for the maze to open, but to make there an incentive for the cat he put a fish on the plate at the end, the first time this experiment was conducted the cat took a really long time and finally stumbled on the lever, after many tries the cat found that the lever was the key to getting the fish and therefore got quicker and quicker at finding and stepping on the lever.

Thorndike Puzzle Box
Thorndike, E. L. (1898). Animal intelligence: An experimental study of the associative processes in animals. Psychological Monographs: General and Applied, 2(4), i-109.

From this experiment Thorndike's created the idea of the 'law of effect', Thorndike's (1898) stated that any behaviour that is followed by a good consequence is likely to be repeated, where as any behaviour that is followed by a bad consequence is likely to be stopped. for example in football, when a player dives to gain a free-kick and gets booked for it, they will stop diving, however if someone was to dive and gain a freekick or penalty then they are more than likely to do it again.

Law of Exerices:
this is based on two different outcomes: firstly is law of use and law of disuse, the law of use explains that is an action has a positive outcome then the action will be repeated, such as as player taking a person on, the next time they come together he will try and take them on again, the law of disuse is when an action has a negative outcome and the action is weakened, using the same example if someone was to try and take someone on and get tackled, they would second guess doing it the next time.

Law of recency:
this law is based on the time of the actions that you have produced and says that the most recent action that you have taken in that situation is more than likely be the same one to occur if that situation happened again.

Law of multi response:
this Law is based on an action that has many desicions to choose from and that we work through them using the trial and error technique, an example of this would be practising a pass, if the pass isn't reaching the right target you would keep practising and work out what was wrong so you can change it.

Set of attitude:
this law is based on the fact that everyone is taught in a different ways, this means that people often situate an action to have a specific outcome from previous experiences.

Prepotency of elements:
this is the different areas in a situation that will get noticed and will be focused on depending on the different areas that need to be looked at by the person, such as watching how someone strikes a ball, rather than watching there run up.

Response of analogue:
this law says that when you are in a situation that you can relate to you will use pre-experiences of similar situations to help you overcome it

Law of readiness:
this law says that the act of learning is due to the readiness of the person, this will help an athlete develop there reaction times when being presented with a situation as they will be ready to do something again. 

Conditioning

there are two different types of conditioning;
  • classical conditioning
  • operant conditioning
classical conditioning

this is where there is a relation between one stimuli and another, such as using a scientist example of poulars dogs, his method was to ring a bell at feeding time for his pet dogs and then provide the dog with food, after a period of time, whenever the dogs heard the bell ring they would instantly salivate as they are perceiving food to be on the way even if there wasn't. and example of this in sports would be when you get chosen for the starting eleven in a football match each week, this stimuli would set off your anticipationry response and increase your heart rate for exercise.

Operant conditioning

this is where there is a relation between someone's behaviour and there consequences, there are four main outcomes which are:

positive reinforcement

this is where the behaviour is good and the consequence is positive, so for example, when a professional athlete is on form and they are scoring nearly every game, the positive consequence might be the crowd chanting there name and therefore giving the player higher morale,  they could have a increase in performance or they could have a bonus in there pay, there is a lot of consequences of having positive behaviours.

negative reinforcement

this is where the behaviour is negative and therefore the consequence is negative, for example when a rugby player does an ilegal foul and the referee warms them if they do it again they will be sin-binned, this will allow the referee to calm the player down and create a positive outcome from the situation as the athlete knows that they cannot do it again and needs to stop or he will have to face the consequences

negative punishment

this is where the behaviour is negative and therefore the consequence is negative punishment, using the same example of a rugby player when does an illegal foul, but this time he gets away with it during the match, the consequence would be the governing body taking responsibility and banning that player for a set amount of games and therefore the athlete has had his availability to play rugby taken away from them due to a negative behaviour.

positive punishment

this is where the bad behaviour ends and and therefore positive punishment is given this is can be used in sports when.


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